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Why Superteams Fail

@meirrosenschein invited you

Covers What Usage Rate Measures, Why One Ball Makes Usage Zero-Sum, How Successful Superteams Managed Usage and more.

Lessons4 lessons
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1 · What Usage Rate Measures

Quiz
Final assessmentAfter the last lesson, for your diploma
About

“Why Superteams Fail” is a 4-lesson course at Teen level, created with soclever, a personal AI teacher. Each lesson takes a few minutes and ends with a check-in question; finish the curriculum and you can take a certificate test to earn a diploma. Try the first lesson without an account — or make your own course on any topic. Shared by @meirrosenschein.

What you'll learn

  1. What Usage Rate Measures. A usage rate is not a rating. It does not tell you a player is good, and it does not tell you he is efficient. It tells you how often the offense ends in his hands.
  2. Why One Ball Makes Usage Zero-Sum. Start with what there is to go around. One ball. Five players on the floor. Roughly 100 possessions.
  3. How Successful Superteams Managed Usage. The useful question is not whether stars sacrifice. It is who absorbs the cut. Look at rosters that cleared the ceiling. Boston, 2007-08, spread it.
  4. Why the 2012-13 Lakers Failed Despite Cuts. Kobe Bryant's usage rate fell from 35.7 percent in 2011-12 to 31.8 percent in 2012-13, the season the Lakers added Dwight Howard.

Lesson 1: What Usage Rate Measures

A usage rate is not a rating. It does not tell you a player is good, and it does not tell you he is efficient. It tells you how often the offense ends in his hands.

Usage rate, written USG%, estimates the share of a team's offensive possessions a player finishes while he is on the floor. A possession can end in his hands three ways: he takes a shot, he draws a trip to the free-throw line, or he commits a turnover. Turnovers count for a blunt reason. The possession is over either way.

Here is the whole formula:

USG% = 100 x [(FGA + 0.44 x FTA + TOV) x (Team Min / 5)] / [Min x (Team FGA + 0.44 x Team FTA + Team TOV)]

Two pieces deserve a note. The 0.44 factor is there because free-throw attempts are not possessions, so it converts attempts into an estimate of how many trips to the line actually ended one. The minutes terms are there because usage is a per-floor-time rate, not a season total.

The bands are what make the number readable. 12 to 18 percent is a role player. 18 to 24 is an average starter. 24 to 30 is a primary scorer. 30 and above is elite. League average sits around 20 percent.

Then hold on to the opening line, because the rest of this course rests on it. Usage measures share, not skill and not efficiency. A player whose usage drops has not started playing worse. He has started ending fewer possessions, and that distinction is what team construction actually has to negotiate.

Questions this course answers

Why is usage rate zero-sum?

Usage rate is zero-sum because usage rate is a share of a fixed pool consisting of one ball, five players on the floor, and roughly 100 possessions.

How did the 2007-08 Boston Celtics manage usage?

Boston spread the usage cut by lowering the rates of Ray Allen, Paul Pierce, and Kevin Garnett all at once.

Why did the 2012-13 Lakers fail despite Kobe Bryant taking a usage cut?

The accommodation was not enough because Steve Nash fractured his leg two games into the season and missed 32 games, playing 50 of 82.

Why did the 2021-22 Nets fail?

Kevin Durant, James Harden, and Kyrie Irving barely sharedécl the floor at all because Irving was unavailable for every New York home game until March and Harden requested a trade and left in February.

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